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Author Topic: The RPG Maker Squad  (Read 478 times)
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Luna_blade
One of the makers of a GS prologue fanfic
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« Reply #30 on: 26 April 2014, 19:35:03 »
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Limitations? I don't that's the problem.
Is it a trial version? Than it seems obvious to me. It might be .JPG but that seems very unlikely.
Try doing it in Paint.NET or Paint. I have never used Photoshop online so...
77.173.1.168

Agillity/Speed in most RPG games is better then Attack/Force/power.
Spoiler for Hiden:
That is only when Defence is a linear division fuction. Example: When you strike with two daggers  (one does 120 damage the other 100) and the def makes every damage divide by 50 it does not differ from when you strike with one big sword (dealing 220 damage). When the defence is linear substraction, you want the highest damage output as possible, to maintain a low percentage of damage loss to defence.
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« Reply #31 on: 26 April 2014, 20:41:46 »
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Limitations? I don't that's the problem.
Is it a trial version? Than it seems obvious to me. It might be .JPG but that seems very unlikely.
Try doing it in Paint.NET or Paint. I have never used Photoshop online so...


Nope... It was something much obvious... I was trying to use transparent tiles as ground tiles. Facepalm...

After I figured it out (...such a genius), I made this "fantastic" vault city ;) .


* kkkk.jpg (331.23 KB, 1166x635 - viewed 11 times.)
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Luna_blade
One of the makers of a GS prologue fanfic
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« Reply #32 on: 26 April 2014, 21:10:31 »
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Nope... It was something much obvious... I was trying to use transparent tiles as ground tiles. Facepalm...

After I figured it out (...such a genius), I made this "fantastic" vault city ;) .
Okay. That doesn't look bad at all.
77.173.1.168

Agillity/Speed in most RPG games is better then Attack/Force/power.
Spoiler for Hiden:
That is only when Defence is a linear division fuction. Example: When you strike with two daggers  (one does 120 damage the other 100) and the def makes every damage divide by 50 it does not differ from when you strike with one big sword (dealing 220 damage). When the defence is linear substraction, you want the highest damage output as possible, to maintain a low percentage of damage loss to defence.
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Takumi
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Michishige Takumi- 道重巧

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« Reply #33 on: 27 April 2014, 03:40:16 »
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I've got VX Ace. I'm using it to develop a game right now in fact.

I have plans to join the Community Project, just as soon as either my game is finished or put on hold.
(I've got a slow music guy, but I can't complain because he's damn good.)
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Anything I post here is solely my opinion, and is not proven fact, unless I specify otherwise.

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Rolina
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« Reply #34 on: 27 April 2014, 03:49:41 »
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I'm using VX Ace to try and actually test a lot of the ideas I've had.  Unfortunately, I've not had much luck getting used to my new work schedule, so the progress is slow going.  Right now, the changes I'm trying to make to RPG maker itself to allow for what I need (crit formulas, GS-style range and magnitude options, GS Class system, etc), so I've not yet been able to test stuff.  Once I get that done, I'll test a lot of my balance ideas, I'll make a little campaign to showcase it.
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« Reply #35 on: 02 May 2014, 09:26:49 »
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So what's every one's status, and how many of you are actually working together?  I think Kyle Runner wants to work on recreating a map of Weyard, and I know some of you signed on to help Joao / jjppof recreate GS in RM.  Can that be confirmed?

As a reminder, I won't be involved with RM at all, so it'll be up to you guys to let me know of changes that need to be made to the project update page.
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Luna_blade
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« Reply #36 on: 06 May 2014, 08:53:20 »
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So what's every one's status, and how many of you are actually working together?
I'm not sure. I guess I'm just going to finish the concept of my map and perhaps design some 'the crunch'.
If I just teach myself some GS mechanics (we're not even sure if we're going to use them Exclamation) and predesign some shop prices/monster.

Right now I'm posting Alchemy theories, but I might also collect them all, making it easier to choose one for the game.
77.173.1.168

Agillity/Speed in most RPG games is better then Attack/Force/power.
Spoiler for Hiden:
That is only when Defence is a linear division fuction. Example: When you strike with two daggers  (one does 120 damage the other 100) and the def makes every damage divide by 50 it does not differ from when you strike with one big sword (dealing 220 damage). When the defence is linear substraction, you want the highest damage output as possible, to maintain a low percentage of damage loss to defence.
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Today at 16:40:10
Luna_blade: @Saturos: Your english exams?
Today at 16:33:40
Teawater: Can't remember exactly what shae of yellow it was, so not sure it would be too close or not.
Today at 16:30:58
Teawater: @KoP: Wouldn't Shiny Gold be for the Sol Clan?
Today at 15:37:37
Salanewt: Oh wait, tag doesn't work down here. But yeah, how is your hack going Jamie?
Today at 15:37:00
Salanewt: [me] considers giving him the Sol Blade...
Today at 15:36:00
Salanewt: Oh my. To be honest though, I'd be more likely to give Briggs stuff from later regions; him being a pirate from another continent and all.
Today at 09:36:58
JamietheFlameUser: How not to design boss fights: give human-type bosses stats and equipment on par for what the Editor says their level is and what equipment is available where they're from. You get stuff like an actually scaled to level 21 Briggs with a Great Sword, Silver Plate, Silver Helm, Vambrace, and Leather Boots. God, that was BS.
Today at 09:09:49
Saturos: Wow first part of exam is ower (in english) tomorow speaking part.
Today at 07:11:35
JamietheFlameUser: Eh, I didn't know the exact chance of Curse screwing you over. Still, that 6% chance to fail to act at all could screw you over when it matters most. The obvious solution, of course, is to stick that armour on a character who doesn't do anything but spam attack moves anyway.
Today at 07:10:52
leaf: ...assuming I'm remembering the chance of curse taking effect correctly as 25%
Today at 07:09:50
leaf: in fact, you get two turns the majority of the time (~56%), and only completely fail to act ~6%, the remainder of the time getting one action
Today at 07:07:49
leaf: I like that stealth armor buff. it wouldn't make sense to do that with the clerics ring available, but if you remove that, it's actually an interesting item. On average, you get ~1.5 turns per round. it's potentially very strong, but carries risks
Today at 07:04:59
leaf: lol
Today at 06:39:21
JamietheFlameUser: Reading the Venus Psynergy topic and 'lol'ing at Role's reaction to a very simple spell idea I'd had (and still think is awesome), where rock explodes out of the ground from a single point in a focused, cone-shaped burst. Role read me the riot act about not combining elements again. lol.
Today at 06:17:58
JamietheFlameUser: Well, one thing I came up with that was actually potentially cool is a modification to the Stealth Armour. I gave it +1 turns, under the assumption that the Cleric's Ring would be removed. You might get 2 actions that round, or 1 action, or maybe no actions at all! RNG at its finest.
Today at 06:15:32
Knight of Purgatory: Nice orange text kain. Maybe it should be a shiny gold
Today at 06:03:40
leaf: I concur. There isn't much I'd consider worth salvaging from dc in terms of work done, but reading the old threads can be quite amusing
Today at 06:01:48
JamietheFlameUser: LOL I'm looking at the DCrisis Items/Equipment section. Role and I were both so immature about it (me especially) that it's hilarious in hindsight.
Today at 01:49:48
Knight of Purgatory: Then i think i'll take the entire shop, item and equipment section
Yesterday at 23:25:55
Teawater: @Kain: That's certainly nice to know. :)  Poetry time, I go.  Eventually, things will be in automation. As long as there's no procrastination. In the future, say hello to Mr. Name Charger. Don't worry, it's not a Danger. There'll also be Mr. Clan Swapper.  It might make people hyper..... (Or does the best refer to something else? Like the badge shop?)


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